A full audio package, or one piece of it: composition, sound design, direction and post-production. Tap a card for the detail.
Six ways to bring in the audio, separately, or as one coordinated package.
Linear scoring, and interactive / adaptive / dynamic music for games.
Read more →Effects, atmospheres and interactive sound systems.
Read more →Performed and recorded to picture, from scratch.
Read more →Full audio package leadership, end to end.
Read more →Middleware implementation: Wwise, Unity, Unreal Engine.
Read more →Spectral cleaning, dialogue editing, immersive mixing, delivery-ready assets.
Read more →Every delivered asset is exclusive to your project. Nothing recycled from a stock library or resold elsewhere, original recording and synthesis, produced to a standard set by iZotope RX restoration and careful mix craft.
Not sure which of these fits your project? Describe it and I'll help you scope it.