Composer · Sound Designer · Audio Engineer

Original music and sound design, crafted to serve story, gameplay and emotion.

I write memorable themes and build full-bodied, energetic soundworlds for video games and linear media — recorded from scratch wherever possible, and delivered exclusively to the project.

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Featured Music

A short selection to start with — orchestral and electronic, written for narrative and gameplay.

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Selected Work

A few of the projects this music and sound has served.

Audio Director · Composer · Sound Designer
Vampire: The Masquerade — First Light

A turn-based RPG set in the World of Darkness, for Vile Praxis Games.

itch.io →
Composer · Sound Designer
Mira: Shadow of the Past

Rabbit Hole Studios. A good starting point for the range of the music, sound design and overall audio direction.

Steam demo →
Foley Artist · Sound Designer
Norjanen Saga

Current, ongoing affiliation with this creative house specialising in high-level music and sound for picture and interactive media.

norjanensaga.com →

What I Offer

Full-package audio for interactive and linear media, from first sketch to delivery-ready assets.

Original Composition
Linear and interactive / adaptive scoring.
Sound Design & Foley
Effects, atmospheres and interactive systems, largely recorded from scratch.
Audio Direction
Full audio package leadership and middleware implementation.
Post-Production
Spectral cleaning and restoration, dialogue editing, immersive mixing.

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About

Recording first, restoring to a standard.

Most of what you hear is captured from scratch — real microphones and preamps rather than presets — then taken through rigorous spectral cleaning with tools like iZotope RX. All delivered material is exclusive to the project.

I move freely between large-scale orchestral writing and electronic / synthesised textures, currently completing a Master in Sonic Arts at Università Tor Vergata after an Audio Engineering degree at SAE Institute Milano.

Read the full story →

Get in Touch

Tell me about the project — timeline, scope, and what the music or sound needs to do. I reply personally, usually within a couple of days.

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