About

Composer, sound designer and audio engineer, based between Milan and Rovigo, Italy.

Riccardo Malberti at the piano

I write original music and design sound that serve narrative, gameplay and emotional impact, for video games, interactive media and linear media. The work is distinguished by memorable themes, full-bodied and energetic orchestration, and the seamless integration of original synthesised and recorded material.

I prioritise original recording: the majority of sonic assets are captured from scratch using high-quality microphones and preamps, including specialised microphones when required. All delivered material is 100% exclusive to the client. Post-production emphasises rigorous spectral cleaning and restoration with industry-standard tools such as iZotope RX, for pristine, production-ready results.

I work flexibly across large-scale orchestral writing and electronic / synthesised textures, and frequently employ advanced sound-design techniques within the music itself. I have experience as audio director and technical sound designer, with proven capability in interactive systems and middleware integration. I currently contribute as Foley Artist and Sound Designer within the Norjanen Saga team, and maintain collaborative relationships that support project scalability when required.

Education

Master in Sonic Arts
Università Tor Vergata, Rome
Academic Degree in Audio Engineering
SAE Institute Milano
Sound Design (Applied Music)
Conservatorio Francesco Venezze, Rovigo
Music Composition and Sound Design for Cinema and Videogames
International School of Comics, Rome

Selected Credits

A working list, the full catalogue of released and in-progress work is larger than this.

Audio Director · Composer · Sound Designer
World of Darkness RPG, turn-based · Vile Praxis Games
Composer · Sound Designer
Rabbit Hole Studios · demo on Steam
Game & Audio Director
Monza Games
Founder
Monza Games
Independent game development studio
Sound Designer
Knockback Games Ltd. projects
Foley Artist · Sound Designer
Norjanen Saga
Current, ongoing affiliation
Additional credits
Major Arcana and other independent productions

Technical Capabilities

Software and systems used day to day, grouped by what they're for.

Digital Audio Workstations
CubaseStudio OnePro Tools
Interactive Audio Middleware & Engines
WwiseUnityUnreal Engine
Spectral Editing & Restoration
iZotope RX
Sound Design & Scripting
KSP (Kontakt Scripting Language)Max MSP
Immersive Audio
Dolby AtmosBinauralAmbisonics
Networking & Live Sound
Audinate Dante, Level 3QSC, Level 2
Additional
Videomaking

Get in Touch

Questions about experience, availability or a specific credit, happy to talk it through.

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