Sound Design

Foley, atmospheres and interactive sound systems, the majority captured from scratch, then taken through rigorous spectral restoration.

Sound & Foley Reel

A short reel demonstrating Foley performance, atmosphere design and interactive sound implementation.

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Foley & Sound Reel Footage: The Last Samurai (2003, Warner Bros.), for demonstration only.

Sound Design Capabilities

From first Foley pass to a fully implemented, middleware-driven audio system.

Foley & Recording

Performance and recording with high-quality microphones and preamps, including specialised microphones when the material calls for it.

Atmospheres & SFX

Layered, distinctive soundscapes built from originally recorded and synthesised material, rarely from stock libraries alone.

Interactive Systems

Implementation and technical sound design in Wwise, Unity and Unreal Engine, with experience as audio director on interactive titles.

Restoration

Spectral cleaning and restoration with iZotope RX for pristine, production-ready results.

Immersive Mixing

Dolby Atmos, binaural and ambisonic mixing for linear and interactive delivery.

Live & Networked Audio

Dante (Level 3) and QSC (Level 2), for productions that need audio on the network, not just in the box.

Get in Touch

Describe the scene, the platform and the deadline, I'll tell you what's realistic.

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