I write original music and design sound that serve narrative, gameplay and emotional impact, for video games, interactive media and linear media. The work is distinguished by memorable themes, full-bodied and energetic orchestration, and the seamless integration of original synthesised and recorded material.
I prioritise original recording: the majority of sonic assets are captured from scratch using high-quality microphones and preamps, including specialised microphones when required. All delivered material is 100% exclusive to the client. Post-production emphasises rigorous spectral cleaning and restoration with industry-standard tools such as iZotope RX, for pristine, production-ready results.
I work flexibly across large-scale orchestral writing and electronic / synthesised textures, and frequently employ advanced sound-design techniques within the music itself. I have experience as audio director and technical sound designer, with proven capability in interactive systems and middleware integration. I currently contribute as Foley Artist and Sound Designer within the Norjanen Saga team, and maintain collaborative relationships that support project scalability when required.